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Blogpost 5, Postmortem

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     Sprint 5 concluded a week ago, and we were fortunate to present our completed prototype to our class a few days ago. We have yet to receive feedback from our classmates on the written forms, or a grade from our professor, but I believe we were very successful in what we had set out to do. We had completed Bedtime Climb with the majority of what we wanted in the game. Features and levels had to be scrapped due to time restraints, but the completed prototype thoroughly showcases the main mechanics and potential Bedtime Climb could have as a complete game As a team, for the most part we did all levels of work, as in we all did some level of scripting, UI, or modeling; though we still had our specialties. I mainly focused on level design, modeling, and the rotation scripts. And as the lead, translating my vision to the group for what I wanted the game to be. Tony also did a lot of modeling, completing the other half of the main levels and the scripts regarding vertical movement. Kylie