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Showing posts from October, 2022

Blog Post 2, Sprint 2

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      Sprint 2 for Bedtime Climb has just concluded! And I'm happy to say that overall things went quite smoothly. To briefly list the larger accomplishments we got done this sprint: Total completion of level 4 and block out of level 3, creation of our unique movement ability, and implementation of the Rising Danger concept. For the sake of efficiency and fear of over writing work, as a team we would only have one person working on a individual level at a time. Using this method for this sprint, we had Klyian focus primarily on scripts that would be used through out the game, such as the Dream Dash; and myself and Tony work on level design. The majority of work I was tasked with was surrounding level 4 and any mechanic tied directly to it. This ranged from heavily modifying the Rising Danger script built by the team to be able to work with more variables. Such as being able to set a customizable speed for the rising liquid, but also be able to have it accelerate through out the lev

Blog Post 1, Sprint 1

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 Hey! I'm the lead for Bedtime Climb, a 3D horizontal platformer. My team has just finished our first 2 week sprint for our project, and we are incredible happy with the progress we got done. To begin, let me give you a brief overview and summary of what type of game we are trying to make. I wanted to create a map that rotates around the player, with the player technical not being able to move on the X or Z access. Because of that, all the levels would need be resemble a long cylinder. I also needed to implement moving backgrounds and props to help sell the illusions that player is moving (instead of just being completely stationary, which he actually is). Every level would be a different "dream", and thus have a different theme. We are early in development but we currently have 5 levels planned, and have just completed the basics for the first 2 this sprint. That entailed me doing the modeling, all the rotation scripts, and making basic materials for the level. Below is